Flag Football Glossary

Glossary explained in plain English for parents learning Flag Football.

Term Plain-English Meaning Example Also Known As
Down One try for the offense to run a play and move the ball. The offense gains five yards on first down and then lines up for second down. Try
Series A set of downs the offense uses to reach a first-down marker or score. The team has a new series after reaching midfield. Set of downs
First down A fresh set of downs earned by reaching the required line or zone. A short pass crosses the first-down cone, so the offense starts over at first down. New set
Line of scrimmage The imaginary line through the ball where each play starts. Players line up on their side of the line of scrimmage before the snap. LOS
Snap The action that starts the play when the center gives the ball to the quarterback or another player. The center snaps the ball and then runs a short route. Start
Flag pull A defender stopping the ball carrier by removing a flag from the belt instead of tackling. The defender pulls the runner's flag near the sideline and the referee spots the ball there. Pull
Dead ball A play that has ended and will restart from the next spot or instruction. After the flag pull, the ball is dead and players return to the huddle. Play over
Spot The place where the official marks the ball for the next play. The runner kept going after the whistle, but the spot is where the flag was pulled. Ball spot
No-run zone A field area where the offense must usually attempt a pass instead of a designed run. Near the goal line, the team enters a no-run zone and calls a pass play. Pass-only zone
Rush count A count or delay that controls when a defender may rush the quarterback. The rusher waits for the referee's count before crossing the rush line. Blitz count
Rush line A marked distance from the line of scrimmage where a rusher may need to start. The rusher begins behind the seven-yard rush line. Blitz line
Interception A pass caught by the defense instead of the offense. A defender catches the pass and runs the other way until a flag is pulled. Pick
Turnover on downs A possession change after the offense uses its allowed downs without reaching the target or scoring. The offense fails on fourth down, so the other team takes over. Change on downs
Handoff A legal exchange where one offensive player gives the ball to a teammate. The quarterback hands the ball to a running back who runs outside. Give
Route The planned path a receiver runs to get open for a pass. The receiver runs a short route across the middle. Pattern
Completion A pass caught legally by an offensive player. The receiver catches the ball inbounds for a completion. Catch
Incomplete pass A pass that is not caught legally and usually ends the down. The ball hits the ground, so the pass is incomplete and the team lines up for the next down. Incomplete
Flag guarding An illegal action where the runner protects the flag from being pulled. The runner swats a defender's hand away and is called for flag guarding. Guarding
Illegal contact Contact that is not allowed in flag football, such as tackling, blocking, pushing, or holding. A defender grabs the runner's shirt instead of the flag and the referee calls illegal contact. Contact foul
False start An offensive player moves early before the snap when everyone should be set. A receiver jumps forward before the snap and the referee stops the play. Early movement
Offsides A player crosses or lines up across the line of scrimmage too early. A defender steps over the line before the snap and is called offsides. Offside
Pass interference Illegal contact or obstruction that prevents a fair chance to catch a pass. A defender grabs a receiver before the ball arrives and draws pass interference. PI
Delay of game A penalty for taking too long to snap or restart after the official is ready. The offense stays in the huddle too long and gets a delay of game warning. Delay
Extra point A short try after a touchdown for one or more additional points, depending on league rules. After the touchdown, the team tries a one-point pass from a short distance. Try;PAT
Small-sided A youth format with fewer players on the field, such as 5 on 5, 6 on 6, or 7 on 7. In 5 on 5, players often rotate through several positions. Short-sided